Game Engine Development



3D Game Engine Programming

3D Game Engine Programming
Stefan Zerbst with Oliver Düvel
Series Editor: André LaMothe
Premier Press, Boston: 2004

Book Review

3D Game Engine Architecture

3D Game Engine Architecture:
Engineering Real-Time Applications with Wild Magic

David H. Eberly
Morgan Kaufmann, San Francisco: 2005

Programming a Multiplayer FPS in DirectX

Programming a Multiplayer FPS in DirectX
Vaughan Young
Charles River Media, Hingham: 2005